We played DAOC last night for the first time in months–long enough that there were some unwelcome changes waiting for us. Some of the few, good things were like the Hunters getting Evade 3, and being able to purchase single-line respecs.
Wasting time in the housing zone
To pay for the needed respecs, we ventured into Darkness Falls to farm seals for trinketing (always a good way to waste a perfectly good evening). 30 minutes netted one and a half plat, which took nearly two hours to turn into cash–remind me how standing at the forge, watching a green bar crawl across a dialog is fun, please. Crafting in DAOC, although richly detailed and well considered has always been an exercise in patience, and has resulted in me watching our entire DVD collection twice, with weaponcrafting still in the low 800s.
Getting wasted by old friends
We made two trips to DF. The first ended prematurely at the Princess, but we were willing to chalk that up to oddness in the pull. My wife, playing her 50 Hunter, Cheetah (famous for pulling aggro off Darkfury the Paladin during ToA raids), and my 50 Kobold Warrior, Kobalt, (Hammer 50+13, Shield 42+13, Parry 39+13, MoBlock IV, MoParry III, Aug Dex II) and 50 Kobold Shaman bot, Tuleray, (two-boxed, giving us full buffs, healing, and DOTting) worked our way through an empty DF Diamond Loop, pulled the entire princess room safely and with no-sweat, but kept wondering why the Ambassador wasn’t BAFfing with the last Succubus and the respawned Succubi. We learned why when we pulled him, and the Princess BAFfed with her Haunted Soul companion.
Quote: “I’ve never seen the Princess BAF like that before. That must be a fluke.”
13 gold in res costs, 1.5 plat earned via trinketing, and a conversation later, we moved back into DF.
Our second trip was down to the knights, this time with my Warrior, Shaman, and her Reaver–we killed stuff a little faster. My wife placed us where we were guaranteed to get aggro, but three or four knights and inquisitors on the ramp aren’t a big deal. A few provokes from my Warrior kept the adds on him, and group Friggs was sufficient to keep us at full health. We cleared the antechamber up to Gatekeeper Dommel with mostly single pulls (she wanted BAFs), and were ready to take on our old friend, the relatively easy Dommel, so that we could move on to the inner knights and pull some mid-high 60’s mobs.
No one told us that Dommel had been bumped from level 58 to 78. Nor did we know that his nukes had changed, as had his melee. Our threesome valiantly did all we could against him, but without knowing in advance that we’d need mana pots, heal pots, full fire resist gear, possibly my Paladin, and five more group members, we died with Dommel down to 25% health. (Yes, we did manage to trio him down by 75%.)
What were you thinking, Mythic?
We’ve done most everything we’ve wanted to do in DAOC–my wife has been on most of the ML raids up to 8 (or so), we’ve trioed our way deep into all but the epic (raid) dungeons, been on dragon raids, killed Legion, helped clear Galladoria, Caer Sidi, Tuscaran Glacier, and every other old world, SI, and most ToA dungeons, and while not being heavy raiders or RvRers, managed to have an enjoyable time exploring and collecting neat stuff.
I’ve always felt that DAOC concentrated more on mechanics than character, more on abstract game design than flavor. Where EQ had illusion spells, useful for getting into certain factioned areas, and enjoyable in their own right, it took util ToA for illusion items (like the Mad Scalars) to be introduced into DAOC. WoW has put in lots of little touches, little cute or funny things, cultural and in-jokes for people to find and appreciate. In DAOC, off-hand, I can think of a few (like the dancing cluricans north of TNN), but not many. The game and design takes itself very seriously, and there’s not a lot of room for frivolity.
DF is old, I’ll admit. It’s been around for three and a half years, if I recall correctly. But because it’s old, it’s a familiar touchstone, a place to reminisce about our past adventures there, and see how we can better ourselves and our performance from previous trips. We liked a lot of the new touches, like the mobs that are consumed in flame and the evil eyes watching, and the messages or emotes that are made by mobs in DF–it shows (finally) a sense of trying to tie the zone into an overall story. Finding the behavior of the Princess and Gatekeeper Dommel changed, however, really turned us off. What was a reasonable challenge (for us) and enjoyable high reward activity changed into frustration. We pulled knights because they presented an appropriate level of challenge, and camping and pulling to the room behind Dommel would keep us interested and active, unlike clearing the loop.
Mythic, you broke what we liked about DF. You broke it, and you probably broke our desire to return to your game. You raised our level of frustration, and didn’t increase the rewards commensurately. Don’t assume everyone is ML10, RR5+, and is in the best possible gear and ideal group–we’re not, and we feel that you broke an unspoken contract with us, that as casual players, people who enjoy your game but don’t need to catass it, have now found a barrier that we can’t cross. And that barrier ends up being the end of the game for us, because it isn’t porous. It requires a particular group to get through, and I’m sorry, but on a server with a peak population of 350 people, we’re not going to be able to assemble that effective group to penetrate that barrier, and we still won’t be achieving our goals (cash for respecs) by spending our evening grouping with strangers.
So what does the future hold?
We probably won’t be putting food on Mythic’s families tables next month, and we probably won’t be buying three copies of the expansion. We may choose not to try Warhammer when it finally arrives.
I’ll likely spend some time in DAOC this weekend farming and trinketing, and put a couple more plat on the vendor of each of our three houses (it was the cost effective way to get the number of hookpoints I wanted). Each vendor still has over a year and a half worth of rent payments on them, so I’m not worried about our Gjalpnulva head and other trophies disappearing anytime soon.
Mythic, I need a compelling reason to come back to DAOC. So far, all I’ve received are changes that made the game more frustrating, and nothing that makes it less of a time sink.

September 16th, 2005 at 3:01 pm
For the last few patches (1.78 and 1.79), we’ve been making adjustments to Darkness Falls, in preparation for the Darkness Rising expansion.
We’ve also adjusted the loot attached to the ‘minor lords’ that you used to roll over with your threesome, to make the reward more commensurate with the risk.
I apologize if this changed an aspect of the game that you used to enjoy, but I’m a touch irked with some of your verbiage – ‘breaking a contract’ with you.
The constant patches to a MMORPG enforce change, and we’ve recently added an entire expansion (Catacombs) devoted to the casual playstyle you enjoy.
-Walt
Producer
Dark Age of Camelot
September 16th, 2005 at 4:20 pm
I figured that the changes were in relation to the expansion, but I honestly expected them to come in 1.80, concurrent with the new release.
As for “breaking the contract,” while I am aware and even welcome the fact that my game experience can and will change over time, I had been lulled into the expectation of a certain degree of “sameness.” My casual playstyle, trioing with my wife and bot on my laptop, had taken us successfully to 50 multiple times, and was sufficient for all but epic dungeons and very tough bosses. As a player, I began to treat this situation as a given, that certain things will always stay the same and that I can only get so far, to a well known point in Darkness Falls, before I would be necessarily stopped by the difficulty of the mobs.
What happened is that the point shifted back, to what had been lower level (by comparison) content. Now, I was blocked from content that had enjoyed by what seemed a capricious and unexpected change to the rules that I been living with for three years. (Another of those rules says that even when a mob tells you “Back off or I’ll lay the smack down,” he’ll chase you anyway, so it’s better to die swinging than running away.)
Without studying patch notes, how was I to identify that the change had taken place? Dommel now wielded a rod, which I didn’t notice until it started to glow. Dommel was a grape, but there was nothing strange about that. I went from low-grape, high-red mobs that, as you put it, we could “roll over,” to a very high grape, minimum 6-8 person mob within the same room.
This is what I mean by a non-pourous barrier. A new barrier to content has been placed in Darkness Falls, and like any good animal confronted with an unexpected barrier to what I want, I’m going to scratch and claw and howl and bite at it until it goes away, or until I’m too bloodied and tired by the effort.
We purchased three copies of Catacombs. My wife enjoyed levelling her Vampiir in the Hibernian solo instances for a while. But for me, I haven’t been in any instance that has the character or charm of Spindlehalla, or the old Marfach, or Varulvhamn–I have to admit I like hand crafted zones, and that’s one of the reasons I liked parts of Darkness Falls. Of course, Catacombs had the misfortune of arriving soon after WoW was released, so we spent less time than it deserved exploring that expansion (i.e., I’ve never been to the new Hibernian city).
Understand, Walt, that I have the highest respect for your team (past and present members). I feel that you’re a member of one of the the few MMO companies that usually gets it right, even down to making gutsy decisions (c.f., Imperator). I don’t agree with how you made the content change to DF–I think Dommel should have been shoved back closer to the Princes–but I trust that you made it for what you believed were the best reasons. If I’ve been burned out on DAOC, it’s because you managed to create a game that held my attention for months at a time since the week of release. You responded to the desires of the people who don’t like PvP and RvR by creating Gaheris, which I applaud heartily. You responded to the community’s outrage about ToA by releasing Classic servers, an excellent move. And you released Catacombs, which while I might not enjoy as a person with a bunch of 50s, I would have adored when I was levelling up those characters.
My complaint, if you will, is a sign of how much I love the game that you’ve had a hand in creating. I want to continue enjoying DAOC, but I also want changes and barriers to content to be more obvious–if Dommel was two rooms farther down, I’d never have felt the need to write this rant because I would have known then that something was different, and I would have approached the situation with uncharacteristic caution.
Thanks for taking the time to read and respond to what I wrote.
February 27th, 2006 at 2:57 pm
[...] Maybe the expansion would give me something to do from level 60 to level 70, but I certainly am not going to be able to dedicate several evenings a week to raiding, I won’t be able to stay up past 10pm (and still make it to work by 7:30am the next day), and so I can’t really play much with the guilds that base everything on DKP and are made up of west coast members and people who get to stay at home. Hiding upgrades inside 40-man raid instances creates another impermeable barrier to game content. I’m one of the lousy PUG losers who’d get all the shinies ninjaed and might be lucky to see a couple purples from a kindly and jaded raid. [...]